Based in Lyon, France
Windows / Linux / Mac
Outskirts transports you in a circular and enemy-flooded board. Far away from traditional shoot’em ups, there’s no scrolling in the game, everything revolves around the center of the screen. Three colors are dominating the battlefield: wear one of them to be immuned against bullets of the same element. Switch between them and put down your foes to gain power and unleash powerful weapons. Killing enemies in the proper order will unlock new combos, gain bonus points or even obtain bonus score multiplier. Only the best of you will reveal their full potential by reaching the secret combos.
Outskirts comes from an university project done in 2014. I (Maxime Constantinian) decided to keep the main ideas and start again from scratch. I chose to collaborate with Rezo Zero to polish this game as much as possible. Early 2016, I started to work with Valentin Ducloux, the man behind the french web-chronicle "After Bit" on Gamekult website, om the sound design and the game music. A demo version will be out for everyone at the end of may 2016. The game is planned to be release in late 2016.
- Play with the depth of the map to manage waves of enemies.
- Circular battlefield.
- A colour system to absorb enemy bullet and optimize your damage.
- Deep and rewarding combo system.
- Easy to play, hard to master.
Official Trailer YouTube
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Outskirts official page facebook.com.
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Outskirts IndieDB page indiedb.com.
About Rezo Zero
The REZO ZERO studio is a graphic design studio which specializes in digital creation. Since 2013, we have continued to conceptualize and develop innovative interactive solutions for cultural and institutional projects aimed at both a professional and general audience.
More information on Rezo Zero, our logo & relevant media are available here.
Game Designer, Lead developper